A little bit about me
My personal goal is to create visually appealing and memorable animations; to create the kind of performance that leaves a huge impression long after a person has seen it. I thoroughly enjoy giving life to a character that someone can become attached to. And I look forward to refining that skill to take character performances, especially in games, further. I've pushed myself to learn technical aspects of animation, because I see the benefit in understanding how the tools I use can lead to expanding the limits of what I can do with a character. I also see how having that knowledge can improve work efficiency especially when technical issues arise; having some technical understanding would help to solve those issues quicker.
My versatility and steadfast, dedicated, yet calm work ethic allow me to jump into the middle of projects, and quickly adapt to the work environment. I'm resourceful in tight situations, and I can problem solve in a pinch.
I've worked in several team situations, each with their own level of pressure, and have thoroughly enjoyed them all. I can easily adjust to most team environments. I often see my goals as everyone else's goals, and as a result, I constantly look to improve workflow for myself and for all those around me with suggestions or my general understanding of other related aspects of production.
Featured Project
Chadam
A Warner Bros. / HDFilms, Inc. web series produced by Digital-Toybox, llc. using the Unreal Tournament 3 game engine.