Edwina McKellop - Animator • Rigger
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Email: edmac.art at gmail dot com

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Software Knowledge

    3ds Max

  • Animation
  • Rigging
  • Lighting
  • Modeling
  • Texturing
  • MoCap Editing

    Maya

  • Animation
  • Rigging
  • Lighting
  • Modeling
  • Texturing

    MotionBuilder

  • Animation
  • MoCap Editing

    Photoshop

  • Image Manipulation
  • Illustration

    Unreal Dev Kit

  • Animation Import
  • General Import
  • Materials

  • Animation Import
  • General Import
  • Materials

Experience

K2 Network, Inc./Reloaded Games, Inc.

Technical Artist / Animator / Generalist

Jan. 2011 - Mar. 2013

  • Rigging of over 40 various kinds of characters, and creation of shareable rigs.
  • Player character rebuild/recreation to fit bipedal shareable rig.
  • Asset cleanup and optimization focused mostly on meshes and textures. Character armor reconfiguring/retro-fitting.
  • Motion capture re-targeting, cleanup, and keyframe animation blending. Some keyframe animation.
  • Minor scripting to maintain or add to art tools' functionality throughout development.

Digital-Toybox, Llc. / HDFilms, Inc.

Animation Lead/Technical Animator

Oct. 2008 – Jul. 2009

  • Lead a small team of animators that focused on various aspects of animation and motion capture editing for a Warner Bros. web series “Chadam” that included motion capture re-targeting, motion capture clean up, keyframe animation, blending between motion capture and keyframe animation, and to ensure all animation properly fit the unique character designs.
  • Created key framed animations based on storyboards for scenes lacking motion capture performances to replace motion capture, and to fill in gaps between motion capture performances.
  • Blended multiple motion capture performances to create a single performance

Vicon/House of Moves

Contract Animator

Dec. 2008

  • Re-targeted and cleaned up motion captured data for “Chadam” and other projects using Motion Builder.

BET Animation

Animator/Rigger

Oct. 2008

  • Rigged and animated caricatures of famous musicians for BET Animation TV promotion concepts.

Education

Art Institute of California - Los Angeles

Bachelor of Science in Game Art & Design

Mods & Team Projects

Red Giant Productions

Generalist / Lighter

Aug. 2008 – Jun. 2011

  • Worked on a 3D animated short titled “Where's My Teddy?”
  • Created several lighting setups to meet the needs of each shot, which included solving most technical aspects related to lighting and assuring lighting consistency throughout the short.

Game Wizards

Animator

Oct. 2010

  • Created key-framed run cycles for the UT mod “Obstakill”.

Character Rigger

Oct. 2009

  • Rigged main boss for the UT3 mod “Starfall”.

Technical Animator

Oct. 2008 – Dec. 2008

  • Re-targeted and cleaned up motion captured data, added keyframe animation where needed, created animation loops, set up facial rigs as well as animate them for characters in the UT3 mod “Boiler Plate”.

Animator

Apr. 2006 – Jun. 2006

  • Created key-framed dodge, death, jump, and run cycle animations for playable characters in the UT mod “Monster Smash”.

 

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