Software Knowledge
- Animation
- Rigging
- Lighting
- Modeling
- Texturing
- MoCap Editing
3ds Max
- Animation
- Rigging
- Lighting
- Modeling
- Texturing
Maya
- Animation
- MoCap Editing
MotionBuilder
- Image Manipulation
- Illustration
Photoshop
- Animation Import
- General Import
- Materials
Unreal Dev Kit
- Animation Import
- General Import
- Materials
Experience
K2 Network, Inc./Reloaded Games, Inc.
Technical Artist / Animator / Generalist
Jan. 2011 - Mar. 2013
- Rigging of over 40 various kinds of characters, and creation of shareable rigs.
- Player character rebuild/recreation to fit bipedal shareable rig.
- Asset cleanup and optimization focused mostly on meshes and textures. Character armor reconfiguring/retro-fitting.
- Motion capture re-targeting, cleanup, and keyframe animation blending. Some keyframe animation.
- Minor scripting to maintain or add to art tools' functionality throughout development.
Digital-Toybox, Llc. / HDFilms, Inc.
Animation Lead/Technical Animator
Oct. 2008 – Jul. 2009
- Lead a small team of animators that focused on various aspects of animation and motion capture editing for a Warner Bros. web series “Chadam” that included motion capture re-targeting, motion capture clean up, keyframe animation, blending between motion capture and keyframe animation, and to ensure all animation properly fit the unique character designs.
- Created key framed animations based on storyboards for scenes lacking motion capture performances to replace motion capture, and to fill in gaps between motion capture performances.
- Blended multiple motion capture performances to create a single performance
Vicon/House of Moves
Contract Animator
Dec. 2008
- Re-targeted and cleaned up motion captured data for “Chadam” and other projects using Motion Builder.
BET Animation
Animator/Rigger
Oct. 2008
- Rigged and animated caricatures of famous musicians for BET Animation TV promotion concepts.
Education
Art Institute of California - Los Angeles
Bachelor of Science in Game Art & Design
Mods & Team Projects
Red Giant Productions
Generalist / Lighter
Aug. 2008 – Jun. 2011
- Worked on a 3D animated short titled “Where's My Teddy?”
- Created several lighting setups to meet the needs of each shot, which included solving most technical aspects related to lighting and assuring lighting consistency throughout the short.
Game Wizards
Animator
Oct. 2010
- Created key-framed run cycles for the UT mod “Obstakill”.
Character Rigger
Oct. 2009
- Rigged main boss for the UT3 mod “Starfall”.
Technical Animator
Oct. 2008 – Dec. 2008
- Re-targeted and cleaned up motion captured data, added keyframe animation where needed, created animation loops, set up facial rigs as well as animate them for characters in the UT3 mod “Boiler Plate”.
Animator
Apr. 2006 – Jun. 2006
- Created key-framed dodge, death, jump, and run cycle animations for playable characters in the UT mod “Monster Smash”.